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What does platform engineering look like when your users are millions of gamers hitting your systems in real time? In this episode, Luca sits down with Clark Polo, Director of Engineering Platform at Demonware (Activision Blizzard), to explore how platform engineering works behind some of the biggest online games in the world. From unpredictable traffic spikes to constant DDoS attacks, Clark shares what it takes to build and operate platforms that can’t go down - even for a second. But beyond scale, the conversation goes deep into something even more fundamental: data. Why data, not tools, is the real foundation of platform engineering. How internal developer portals unlock decision-making, and why most teams struggle not because of technology, but because they lack visibility into how they actually work. In this episode: - What makes platform engineering in gaming fundamentally different - Handling unpredictable scale: launches, spikes, and millions of concurrent users - DDoS mitigation and real-world reliability challenges - Why “keeping the lights on” (KTLO) is undervalued but critical - How to use data to balance operations vs. innovation - Internal Developer Platforms (IDPs) as a source of truth - Why bad data breaks everything (including AI) The reality of running global infrastructure across private + public cloud 💬 “If you don’t have the data, you’re not making decisions, you’re guessing.” Learn more: https://weaveintelligence.io/