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👉Try Byterover: https://www.byterover.dev/?source=ytg1 What happens when you rebuild a game using AI, but this time, give your coding agent memory? In this video, we rebuild the indie game CatBurglar using Claude Code and Byterover as a memory layer. You’ll see how memory changes everything: from how AI understands a story plot, to how it help implementing new features with high precision. You’ll learn: - Why game development may need memory layers - How to integrate Byterover into a live AI coding workflow - How Claude Code iterates on a project when it actually remembers your world 👉Link to Catburglar on itch.io: https://johngabrieluk.itch.io/catburglar —--------------------- Timestamp 0:12: Outcome of the new game 01:00 Catburglar introduction 01:55 Start rebuilding the game 03:35 Memory store 4:04: Adding voice 06:45 Game balancing mechanics 9:43: Adding new abilities to the characters 11:26 Outro —------------------------- About Byterover: Byterover is a central agentic memory layer for dev teams with Git-like AI memory system - giving maximum context of coding agents, shared across IDEs, projects and teams. Now compatible with 20+ IDEs, CLIs including Cursor, Codex, ClaudeCode, Codex, Trae, Windsurf, Roo, Cline, and more. 🌐 Website: https://www.byterover.dev/?source=ytg1 🔗 LinkedIn: / byterover ✖️ X (Twitter): https://x.com/ByteroverDev #byterover #contextengineering #aigame #claudecode #aicoding