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A new war officially broke out on X and
Reddit. Many people said that Claude
Code was scamming their users and that
they were switching to Codeex. Others
said they didn't experience any degraded
performance and that it was just a
simple trend. Now that even Claude
admitted the performance loss and are
trying to fix it, there's still one
thing that Codeex has that Claude
doesn't, and it's the larger context
window with 272K tokens. Now, if you
want the larger 272K window, you're
going to lose some features that only
Claude Code has and Codeex doesn't yet.
But even if you are going to switch, you
need to know these three tools that give
you the added functionality, such as
getting sub agents inside the Codeex
CLI. But getting another $200 agent to
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So, while I was testing codecs, I
thought that to show you comparisons,
I'd quickly build a site or something
like that. But the thing is, both of
these models are extremely good at React
Nex.js JS and making user interfaces
even when they use shad CN components.
If we're talking about real project use,
it doesn't only depend on the capability
of the model or the agent. It depends a
lot on the context it's been given and
the context engineering workflow it's
been through. I wanted to actually
oneshot something complex. So, I asked
it to build an Angry Birds clone, but I
didn't give it a normal game in 3JS or
simple HTML. Instead, I asked it to
implement it with phaser 3, which is a
proper game engine, and with Kenny
assets, which is an asset library with
the blocks and textures like they have
in Angry Birds. I gave the same prompt
to both Claude and Codex. Now, this
first result is from Claude. I tried to
oneshot both of them and Claude came up
with this. In the first version from
Claude, when I clicked on the play
button, it just got stuck. So, I had to
reiterate it. After that, it came up
with this. I have no clue what this is.
it completely couldn't get it right and
didn't use the assets either. As for
Codeex, this is what it came up with. In
the end, both of them failed to make a
fully working game, but to me, the
implementation from Codeex is much
better. At least it got some
functionalities to work, and this at
least looks like a game. Of course, the
272K context window really helps here.
Oneshotting wasn't possible in this
implementation. I'll have to set up a
whole context engineering workflow for
codecs. I'll tell you more on that
later. As far as the capabilities of the
models, the model I used here was GPT5
Codeex High. I also tried to get them to
fix the game, but it was too hard and
just got too complicated for the model.
When people switched over to Claude
Code, one of the biggest issues for new
users coming from cursor was that they
didn't find it easy to use Claude Code
inside the terminal because it was a new
and unfamiliar interface. As a result,
many people began creating UIs for
Claude code that worked much like
cursor. All you had to do was drag and
drop and a lot of problems like doing
heavy configuration in the terminal were
solved. For claude code, one of the best
ones was op code which was previously
known as Claudia. We featured it here on
the channel as well. They also had a
coding agent and an IDE extension that
allowed you to use claude code directly
inside cursor or VS Code, but to me that
wasn't really great. There were also
very functional UIs such as conductor
which was excellent at orchestrating
different agents. Its main function was
basically to monitor your git work
trees. So you're probably wondering if
you're switching to codeex, what would
you use if you don't want to use codeex
itself? I found open agents which is a
desktop GUI app for codecs and it looks
like this. It's a small tool without
many features, just the standard ones.
You have your chats right here. It
fetches previous ones which is causing
some issues but other than that you can
start new chats and adjust the reasoning
levels. And that's pretty much it. I
also found another one called Codeexia.
At first, when I looked at the preview,
I was really excited because even though
it doesn't look great, it seemed to
offer a lot of functionality with MCP
and different agent modes. But when I
downloaded it for Mac OS, it didn't work
for me. The file was corrupted. Maybe it
works on other operating systems like
Windows or Linux. I haven't gotten it to
work here on Mac OS yet, but it's still
actively in development with the latest
release only coming out about 18 hours
ago. I hope that they fix it. I'll be
providing the links to these open-source
repos as well, so you can monitor them.
In my opinion, the best UI that you
could use is the IDE extension for
codecs. Unlike cloud code, this one is
actually really good. For example, it's
a lot like the cursor window. The
experience is really smooth. You can
select different modes, choose different
models, and if you set up a cloud
environment for codecs, you can also
have external agents running there
automatically doing your tasks. On top
of that, MCP configuration with this is
really easy. You can directly open the
file and edit it right here. No need to
open the terminal. There are also some
small settings you can change. Overall,
it's just a really nice user interface.
Pasting images works great here, too.
You can see the previews as well. So,
yeah, this is definitely better than the
other options I've tried, but if you
want a standalone app like Claudia for
Claude Code, then you might have to use
those. Now, one of the best features of
Claude Code was its sub aents. Sub
agents basically gave you separate
agents with specialized expertise and
totally separate contexts which allowed
them to fully take advantage of the
context window and do one thing really
well. In cloud code, you'd have your
main agent which acted as an
orchestrator and then you'd make use
cases out of your agents such as a UI
agent. All we had to do was write a good
description. Well, Codex doesn't have
anything like this right now. So, I
actually found an open-source repo that
solves this, and it's called Codex Sub
aents MCP. Basically, it's an MCP server
that gives Codeex the ability to run
these clawed code style agents. Here's
what happens. Whenever the MCP is
called, a new codeex instance with a
completely separate context is initiated
and a context for that specific agent is
injected via the agents.m MD file for
that instance. For example, let's say
you want to do a security review. The
main codeex instance has a tool called
sub aagents.delegate which picks the
appropriate agent based on the
description and gives it the task. The
delegate tool then looks up the agent,
makes another instance, adds the new
context layer, and that instance
completes the task using the specialized
context it's been given, then returns
the result to the main codeex agent.
This way, you're replicating the
functionality of claude code. If you
take a look, you'll see all the agents
that are already present in there and
you can create your own as well.
Essentially, you give it a task. Then
first it lists all the agents as a
confirmation call and then after that it
delegates the task to the appropriate
agent. The main agent also uses the
agents.m MD file and is instructed not
to do the work itself but to route tasks
through the other sub aents. However,
this is an open-source repo and as you
can probably tell from the number of
stars, it's not very popular. the author
hasn't done much ongoing work, so there
are some issues I had to manually fix to
get it working. If you do want a
detailed video on this and enough people
are interested in switching over to
Codeex and actually using it, then I'll
make a whole separate video showing how
to set it up and create proper agents so
you can use it. If you want to explore
it yourself, you can do what I did, fork
the whole repo, connect it to Claude
Code, and experiment with it. Now, you
clearly saw how easily Codeex failed
when it came to actually implementing
something new with Phaser 3. Oneshotting
things, giving your AI agents a single
prompt and expecting them to add
features again and again just isn't how
software works. For that, you need to
pre-plan everything. And this is where
your context engineering comes in. One
of the best methods out there for
context engineering is the BMAD method.
What it essentially does is put your AI
agents on track with the agile method
where they plan everything out first and
then break the implementation down into
chunks. Those chunks are then worked on
one by one, tested one by one, and
that's how you build the whole software.
Each task contains everything your AI
agent needs to know about the task. You
can see that it has made its own tasks
here, but this is just for tracking.
With the BMAD method, each task that
needs to be implemented would also
include information on how to implement
it and where to implement it, completely
eliminating hallucinations and problems,
just like we saw with this game we tried
to implement here. Installing it is
really easy. I have a whole video on it
and I won't be able to teach you
everything about the BMAD method here.
So, I'll link the video down in the
description, but essentially this is the
BMAD method. You can see we have a
Phaser 3 dev pack right here. They've
engineered a specific context workflow
that allows you to build these games in
a proper way. The thing I wanted to show
you is that you also have the option of
codec cli in here and you can just go
ahead and install it. I'm going to open
this up in cursor to actually show what
we just installed here. An app was
already built but basically what we
installed was this BMAD core and in this
you have your agents. Now one advantage
Claude has is that it has slash commands
and you can delegate your agents via
that but you won't have that in codeex.
In codeex, you'll essentially have to
add them manually like this, but it will
get the job done and you'll be able to
follow the BMAD method. If you're
wondering, this SM is the scrum
management agent which basically takes
your BRD architecture document and other
things, then makes the tasks and ensures
we're on track and that tasks are being
followed. It's basically an entire
engineering team fit into one GitHub
repo. And it's really, really amazing.
If you're switching to codeex or using
any agent for that matter, then I highly
recommend it. That brings us to the end
of this video. If you'd like to support
the channel and help us keep making
videos like this, you can do so by using
the super thanks button below. As
always, thank you for watching and I'll
see you in the next one.
The Codex cli vs Claude Code debate is yours to explore. Learn How to Use Codex with three key tools, OpenAI Codex features, Codex CLI Tutorial tips, and GPT-5 Codex workflows to compare models, master context engineering, and build projects without losing features. Try Make Today: https://www.make.com/en/register?promo=ailabs&utm_source=ailabs&utm_medium=influencer&utm_campaign=ailabs-second-sept25 🔗 Links Open Agents (Desktop GUI for Codex): https://github.com/OpenAgentsInc/openagents Codexia (Desktop GUI for Codex, in development): https://github.com/milisp/codexia Codex Sub-Agents MCP (Open-source MCP server for Codex): https://github.com/leonardsellem/codex-subagents-mcp BMAD Method (Context Engineering Workflow): https://github.com/bmad-code-org/BMAD-METHOD 🎥 Videos to Watch BMAD Method Full Video: https://youtu.be/fD8NLPU0WYU?si=spM56Xrq7Z7T8med In this video, we explore the ongoing debate between Codex and Claude Code. A war of opinions is erupting on platforms like X and Reddit, with some users claiming Claude Code is scamming its users, while others argue it's merely a passing trend. At the heart of the discussion is the key feature Codex OpenAI offers: the larger context window with 272K tokens. This gives Codex an edge in handling more data at once, but this also means sacrificing certain features that Claude Code has, which Codex doesn't—yet. If you're considering making the switch, this video shows you 3 tools that help bridge this gap and add functionality. However, it's important to note that getting a $200 agent to play around with isn't cheap. The video highlights GPT-5 Codex and Codex CLI Tutorial methods, giving you insights on how Codex GPT works within real-world contexts. You'll also see firsthand examples of Codex and Claude Code performing tasks like building an Angry Birds clone using Phaser 3 and assets from Kenny—a game engine designed to help developers create complex games. The results were less than perfect but demonstrate how the 272K context window in Codex can handle larger workflows more efficiently compared to Claude Code. The video also showcases Codex's usability within real project setups. For example, Codex GPT can be utilized for web development projects in VSCode, with tools and integrations like Codex in VSCode and Codex Cursor streamlining your workflow. We compare this against Claude Code's drag-and-drop functionality, available through tools like Opcode (formerly Claudia), and the Conductor UI, which excels at orchestrating different agents. However, in comparison, Codex OpenAI offers much more flexibility, including external agents and a smoother integration within cloud environments. Additionally, we dive into Codex Sub-Agents, a feature not available in Claude Code. Codex Sub-Agents replicate the Claude Code-style agent orchestration, enabling Codex GPT instances to take on specialized tasks through a Codex CLI Tutorial method. This method ensures that each Codex agent works in its own context, mimicking the process of delegating tasks in Claude Code. By using the sub-agents.delegate tool, Codex spins up new instances for specific tasks, enhancing the capabilities of your AI tools. The BMAD method also makes a prominent appearance. This method incorporates Agile principles and allows you to structure your AI automation workflows by breaking tasks into smaller chunks. This ensures no hallucinations or performance degradation, allowing you to make your AI models as efficient as possible. It also integrates well with Codex CLI for command-line operations. If you're looking to explore GPT-5 Codex and how it compares to Codex vs Cursor or even Claude Code, we'll go through everything step by step. You'll learn about Codex's GitHub repositories, how to utilize the Codex Agent ChatGPT for project-specific tasks, and how Codex in VSCode enhances your development environment. We also explain the importance of Codex GPT 5 in professional settings, including integration into different IDEs, task automation, and agent creation. Whether you're new to Codex OpenAI or already familiar with it, this video provides an in-depth exploration of how to take full advantage of Codex's potential and make the right choice between Claude Code and Codex for your future projects. It's not just about switching to a new model; it's about fully understanding the context engineering that makes these models work. Hashtags: #Codex #GPT5Codex #AI #Gemini #ClaudeCode #AINews #GoogleAIStudio #VibeCoding #Codex #AIAutomation