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I taught a computer to play Battleship… and it went TOO FAR. What started as a simple project turned into a machine that can predict, hunt, and obliterate entire fleets with terrifying accuracy. In this video I break down how I built a Battleship automation system using probability fields, Monte-Carlo simulation, heatmaps, and multi-agent strategies... then I let all of them battle it out. This is Battleship like you’ve NEVER seen it. // check us out! Discord - https://discord.gg/BUEZUdaeWJ GitHub - https://github.com/TheDevAtlas YouTube - https://www.youtube.com/channel/UC6sX1E_gTjlp2pQfnl-tP6Q Itch - https://thedevatlas.itch.io/ LinkedIn - https://www.linkedin.com/in/thedevatlas // about TheDevAtlas builds random projects using code, 3d printers, and whatever government secrets I can find. I run this YouTube channel, but I also work in the tech industry and I can cook (sometimes). // video tags #Battleship #BattleshipAI #AIBattleship #BattleshipBot #BattleshipStrategy #Python #PythonProject #MonteCarlo #Probability #CodingProject #GameDevelopment // general tags #thedevatlas #gamedev #indiegame #gamedevelopment #unity3d #madewithunity