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🚀 Get My FULL AI Builder System (ALL ACCESS) ► https://aiod.dev/1c1161 🧰 This Video's FREE Resources (Skills + Prompts) ► https://aiod.dev/132b19 🕵 Resources + Weekly Insider Updates (FREE) ► https://aiod.dev/fb596f Think you can't build a complex 3D Tactics game in a week? In this video, I’m pulling back the curtain on my exact vibe coding workflow using the latest AI models to build a Final Fantasy Tactics-inspired game from scratch. We aren't just prompting for "Snake" clones; we’re implementing 3D environments, range combat, AI turn systems, and cinematic cutscenes using the combined power of GPT 5.4, Claude Code, and Codex. 🛠️ The Stack • Planning: GPT 5.4 and 5.2 (High Reasoning) for architectural blueprints. • Implementation: GPT 5.3-Codex for heavy lifting and Claude Code (Opus 4.6) for creative execution. • Art & Assets: Nano Banana 2 for generating 1:1 character portraits from pixel art sprites. • Testing: Playwright for automated visual debugging and error correction. • Workflow: LazyGit and Yazi to stay 100% inside the terminal. 🚀 WHAT YOU’LL LEARN • Multi-Model Synergy: Why I use GPT 5.4 for planning but switch to Claude for creative dialogue and Opus 4.6 for complex logic. • The "Asset Index" Strategy: How to create a canonical JSON manifest so your AI always knows exactly what assets are available. • Steering the Agent: Pro tips on using Queued Messages to plan ahead and Interrupt Prompts to catch bugs before they are committed. • Automated QA: Using Playwright to take screenshots of the game, letting the AI "see" UI alignment issues and fix them autonomously. • Building a Cutscene System: Implementing a configurable, manual-advance dialogue system with dynamic camera anchoring. 🕒 TIMESTAMPS 00:00 tictac-game-vibe-code-game-dev-codex-claude-code-workflow 01:48 This video's resources and more... 02:36 Step 1: Game Overview 03:57 Step 2: Nano Banana 2 for Portraits 05:41 Step 3: GPT 5.2 / 5.4 for Planning 10:25 Step 4: AskUserQuestion in Codex 12:31 Step 5: Saving your plans and prompts 14:13 Step 6: GPT 5.3-Codex for Implementing 17:03 Step 7: Implementing Cutscenes 21:18 Step 8: LazyGit + Yazi - Staying in the terminal 23:16 Step 9: Reviewing the changes 24:18 Step 10: Steering Codex - Queued Prompts 26:05 Step 11: Steering Codex - Interrupt Prompts 27:14 Step 12: Claude Code and Opus 4.6 27:45 Step 13: xHigh Reasoning for Tricky Bugs 29:19 Step 14: Playwright for automated testing + fixes 31:25 Step 15: Claude Code Plan Mode Previews 33:25 Step 16: Steering Claude Code - Add Notes to Plans 35:35 Wrap-Up #vibecoding #aigamedev #gpt5 #claudecode #codex #indiedev #finalfantasytactics